In order to speed up the rendering, water settings are used when altitude is low enough to appreciate them, at higher altitude the water becomes more simple and default to ripples and next to shaded surface very high.įoam is formed on water when waves are used and wind and wave swelling are large enough, the roughness and wave shape of water surface can be adjusted using the "Wave Swelling" and "Water Bump" sliders. ![]() Reflection and refraction require some heavier computations, as they require the program to render the land and objects more than once. Rendering a realistic looking water can be a very demanding task on your CPU and video card, for some situations it is best not to use waves, but to show ripples only, for example using the program for flight simulation does not require animated water in most cases, but water animation may be required when you fly close to the water or land upon water. On the upper left corner you will find the sea surface settings, these select how to render the sea and which graphic options to use. Press the "Water" tab to show the water settings, this will show the following screen: ![]() This option is available only while the situation is loaded, select it from the main menu or press "O" see the graphic settings, these include three subcategories: water ,Land and others.Ī good understanding of these settings is essential for using the program to it's maximum potential, please read this section carefully.
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